# Vibe Jam > Vibe Jam is the annual vibe coding game jam, organized by @levelsio: every entry must be at least 90% AI-coded, free to play, and playable in the browser with no login and no loading screens. It has run twice — the 2025 jam (~1,000 games) and the 2026 jam (~900 games) — and this site is both the current jam's gallery and the archive of past years. ## Games data (both jam years) - [Games API](https://vibejam.com/api): every game from the 2025 and 2026 jams as one JSON document — name, URL, author (X username), pitch, genre, engine, multiplayer/mobile flags, whether the game is still up, and submission time. Query params: `year=2025|2026`, `q=`, `up=1` (only games still live), `both=games` (only games that participated in both the 2025 and 2026 jams), `both=makers` (every game by authors who entered both years), `limit=&offset=` for paging. No auth, CORS open. Rate limited to 60 requests/min per IP (burst 30) — plenty for normal use. - [MCP server](https://vibejam.com/mcp): the same data as a Model Context Protocol server (Streamable HTTP transport, stateless JSON responses, no auth; rate limited to 30 requests/min per IP, burst 15). Tools: `list_games` (filter by year, search text, liveness, or cross-year participation via `both=games|makers`; paged) and `jam_stats` (per-year totals). Point an MCP client at `https://vibejam.com/mcp`. ## Pages - [2026 jam](https://vibejam.com/): current jam gallery, rendered at the site root - [2025 jam archive](https://vibejam.com/2025/): the first jam's site - [Press](https://vibejam.com/2026/press): press release for the 2026 jam